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This workshop aims to exchange experiences and new ideas concerning issues in Child-Robot Interaction. More specifically, the main aims are to discuss how social bonding between children and robots can be evaluated, how robots can be used to aid children in their learning process, and also what ethical issues arise when children learn from and bond to a robot. Another aim is to discuss how teachers’ and parents’/caretakers’ perspectives on children’s use of robots should be taken into account when designing and evaluating robots for children.
Interaction Design with Children with Disabilities
Designing interactive technologies for and with children with disabilities is highly complex because of the multi-faceted interplay of needs, abilities, objectives and relevant stakeholders. Involving children with disabilities in the design process promises to increase our understanding about these complexities and allows us to create more meaningful and useful interactive technologies. Facilitating this participation, however, is a challenge in itself and requires us to develop novel techniques, considering the particular contexts, and to critically reflect on our own role and assumptions that shape the process. This workshop will bring together researchers, designers and practitioners in the field to discuss the current state-of-the-art and to share ideas and experiences. The workshop will have two parts focusing on 1) the methodological challenges in involving children with disabilities in the design process and 2) the tacit assumptions, underlying values and philosophical stances that impact on the fundamental decisions we make in working with children with disabilities. Through active group work we aim to identify best
The workshop intends to bring together educators, researchers, designers, and practitioners to explore issues regarding interaction design and children, to discuss training needs from different perspectives, and to share best practice methods to teach designers how to design technologies for children. There is a growing awareness of the needs of children, but less focus on developing teaching modules for design methods and practices aiming at covering their needs. To improve the design practice in the area of design for children, it is necessary to not only study and improve methodology, but also how to transfer the gained knowledge to new generations of designers to ensure its use in design. The overall aim of the workshop is to find ways to initiate discussions on an emerging interaction design curriculum with a specific focus on children.
Numerous everyday objects are repurposed by children: an ordinary pencil becomes a magical device that can make wishes come true, or a cuddly toy becomes a living creature that can save the world. The affordances of these physical objects allow them to be used in many different ways. Children shape an imaginary world with everyday objects around them. Digital objects on the other hand are designed to be multipurpose but their affordances are harder to perceive. Therefore, designing digitally enhanced tangible objects with ‘repurposability’ in mind is less straightforward. This workshop aims to explore how to design for repurposing in the field of Interaction Design and Children. This workshop will discuss repurposing and related research and design work. We invite people who are interested in exploring the field of repurposing by children, or are currently engaged in research related to this topic. Topics of interest include, but are not limited to: what is repurposing and how can it be exemplified; how to design interactive tangible objects that can be repurposed and how can children be supported in this; and which application and/or activity areas can be of interest for repurposing. The aim of the workshop is to come to a common understanding of repurposing as a research area and identify the relevant challenges and opportunities for future research.
Starting from the results achieved at the first successful edition, the aim of this full-day workshop is to further investigate, also through experimental sessions and group working, how to design interactive e-books for children in order to create effective and engaging tools for increasing the achievement of educational and cognitive benefits. In particular, this second edition focuses on e-learning by means of e-books thought as educational tools to be used in classroom in the digital schools of the next future. The design of e-books for children with special needs will be also considered.
Once again, we would like to bring together researchers from a wide range of disciplines – HCI designers, computer scientists, technologists, linguists, pedagogists, psychologists, graphic designers, editors – who work in interactive e-books for children or are interested in exploring the challenges of this domain. This edition of the workshop is an attempt to cement this emerging community, while extending it also to teachers and educators that will use e-books at schools and need effective tools.
Papers are solicited dealing with design and implementation of e-books for children, as well as methodology, field study and evaluation. They should be related but not limited to the following topics: designing effective learning e-books, designing for the abilities of children with special needs, designing of gamification for learning, e-books as school textbooks and complementary tools to other technologies, individualizing approaches and other methods to address individual differences, applying theories to design and evaluation, best practices, evaluation and impact assessment, and complying with regulations, guidelines and standards.