Exploring Context in Primary Education Classrooms: Implications for Tangibles Methodology and Design
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Jillian L. Warren
The 5-Step Plan: Guidelines for Teaching Children Robotics as Experience Design Partners
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Lara Lammer
Dragging Data Logging Back to the Drawing Board and into the Internet of Things
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Chris Joyce
Designing for children with diabetes: exploring the role of interactive media in diabetes education
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Damyanka Tsvyatkova
Open Learner Modelling with Social Robotics
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Aidan Jones; Susan Bull; Ginevra Castellano
BrainQuest: An Executive Function Training Tool
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Stuart Iain Gray
Co-located Collaborative Play in Virtual Environments for Group Learning in Museums
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Panagiotis Apostolellis
Touch, read and play: enhancing the reading experience of hybrid-enhanced children’s picturebooks
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Ana LĂșcia Pinto